Advances in Computer Games : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005: Revised Papers

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Format: Paperback
Pub. Date: 2006-12-04
Publisher(s): Springer Verlag
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Summary

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.

Table of Contents

Innovative opening-book handlingp. 1
Partial information endgame databasesp. 11
Automatic generation of search enginesp. 23
RSPSA : enhanced parameter optimization in gamesp. 39
Similarity pruning in PrOM searchp. 57
Enhancing search efficiency by using move categorization based on game progress in amazonsp. 73
Recognizing seki in computer gop. 88
Move-pruning techniques for Monte-Carlo gop. 104
A phantom-go programp. 120
Dual lambda search and shogi endgamesp. 126
Chunking in shogi : new findingsp. 140
King racep. 155
The graph-history interaction problem in Chinese chessp. 165
A new family of k-in-a-row gamesp. 180
Exact-bound analyzes and optimal strategies for mastermind with a liep. 195
Player modeling, search algorithms and strategies in multi-player gamesp. 210
Solving probabilistic combinatorial gamesp. 225
On colored heap games of sumbersp. 239
An event-based pool physics simulatorp. 247
Optimization of a billiard player - position playp. 263
Table of Contents provided by Blackwell. All Rights Reserved.

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