
Advances in Computer Games : 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005: Revised Papers
by Van Den Herik, H. Jaap; Hsu, Shun-chin; Hsu, Tsan-sheng; Donkers, H. H. L. M.-
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Summary
Table of Contents
Innovative opening-book handling | p. 1 |
Partial information endgame databases | p. 11 |
Automatic generation of search engines | p. 23 |
RSPSA : enhanced parameter optimization in games | p. 39 |
Similarity pruning in PrOM search | p. 57 |
Enhancing search efficiency by using move categorization based on game progress in amazons | p. 73 |
Recognizing seki in computer go | p. 88 |
Move-pruning techniques for Monte-Carlo go | p. 104 |
A phantom-go program | p. 120 |
Dual lambda search and shogi endgames | p. 126 |
Chunking in shogi : new findings | p. 140 |
King race | p. 155 |
The graph-history interaction problem in Chinese chess | p. 165 |
A new family of k-in-a-row games | p. 180 |
Exact-bound analyzes and optimal strategies for mastermind with a lie | p. 195 |
Player modeling, search algorithms and strategies in multi-player games | p. 210 |
Solving probabilistic combinatorial games | p. 225 |
On colored heap games of sumbers | p. 239 |
An event-based pool physics simulator | p. 247 |
Optimization of a billiard player - position play | p. 263 |
Table of Contents provided by Blackwell. All Rights Reserved. |
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