
Gaming in Social, Locative and Mobile Media
by Hjorth, Larissa; Richardson, Ingrid-
Free Shipping On Orders Over $35
Your order must be $35 or more to qualify for free economy shipping. Marketplace items, eBooks and apparel do not qualify towards the $35 purchase minimum.
-
eCampus.com Device Compatibility Matrix
Click the device icon to install or view instructions
Buy New
Rent Textbook
Rent Digital
Used Textbook
We're Sorry
Sold Out
How Marketplace Works:
- This item is offered by an independent seller and not shipped from our warehouse
- Item details like edition and cover design may differ from our description; see seller's comments before ordering.
- Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
- Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
- Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.
Summary
Author Biography
Ingrid Richardson is Associate Professor in Digital Media at Murdoch University, Western Australia. She has a broad interest in the 'human-technology relation', and has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution.
Table of Contents
PART I: MOBILE MEDIA GAMES
2. The Histories of Mobile Media and Mobile Gaming
3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming
4. Reconceptualising Casual Play
PART II: LOCATIVE MEDIA AND GAMES
5. Ambient Play
6. Locating the Game: Location-based services (LBS) and Playful Visualities
7. Co-presence Café Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea
PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY
8. Social Media, Facebook games, and Fantasy Sport
9. Locating Home: Cross-generational Play and Co-presence
10. Games and Cultural Play
11. Beyond the Casual: Situating Ambient and Cultural Play
An electronic version of this book is available through VitalSource.
This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.
By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.
Digital License
You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.
More details can be found here.
A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.
Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.
Please view the compatibility matrix prior to purchase.